Submitted by RinkuHero on Wed, 11/19/2008 - 15:34.
Another thing is, your assumption about me and GM is incorrect: I've used QBasic, C, C++, Java, and even assembly (briefly) and have created game engines from scratch, and I fully realize how hard they are to create. That's *exactly why* I use Game Maker now, because I'd rather focus on the actual game design than on low-level stuff like how to show a sprite on the screen and whatnot. So I recognize that creating a game engine that can't do much more than RPG Maker or Game Maker can do can be an achievement, I just don't think it's a *game design* achievement, it's more of a programming achievement. It doesn't say anything about their ability to create games one way or the other.
Another thing is, your
Another thing is, your assumption about me and GM is incorrect: I've used QBasic, C, C++, Java, and even assembly (briefly) and have created game engines from scratch, and I fully realize how hard they are to create. That's *exactly why* I use Game Maker now, because I'd rather focus on the actual game design than on low-level stuff like how to show a sprite on the screen and whatnot. So I recognize that creating a game engine that can't do much more than RPG Maker or Game Maker can do can be an achievement, I just don't think it's a *game design* achievement, it's more of a programming achievement. It doesn't say anything about their ability to create games one way or the other.